Sprint 2 Blog Bird Brain / Guns & Gauntlets
Sprint 2 Overview:
During this sprint, there was a big change that had occurred that had changed my workflow. Our production team Bird Brian was disbanded, and I was moved to a different team, Guns & Gauntlets. I was not given a detailed reason why; all I was told was that the team was not going to make it through the semester. This change in teams had not affected my responsibilities as a 3D Artist / Modeler. It was a smooth transition, but it felt like all the work I did previously went to waste. What I worked on for Bird brain was the creation of the bird player model and furniture (desk, cage, mirror, and other assets) that was going to be in the play area/bedroom. Now for Guns & Gauntlets, I was tasked to model a shotgun alongside texturing it in the way the lead wanted it.
Tasks that were complete for Bird Brain:
- The creation of the bird player model for the game. (3 Points)
- The creation of the platform for the bird to land in. (1 Point)
- The creation of the finishing/fixing of the scissor interactable object. (1 point)
- The creation of the mirror (1 point)
- The creation of the Bird Cage (was in progress until group change)
- The creation of the Bedroom walls/floor.
- The creation of the Door.
- The creation of the floor
- Shotgun (3 points)
- under 2000 tris
- texture map at 512 x 512 pixels.
- Sniper
- under the same restrictions.
Comments
Post a Comment